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Game Developer
Creative Technologist
Game Designer
Researcher & Poet

Date & Time

Wednesday Wed, 9 Aug 2023



Bangalore International Centre
7, 4th Main Road, Domlur II Stage
Bangalore, Karnataka 560071 India

Ongoing vibrant discussions – many important ones of which have taken place under the aegis of the BIC – around the versatility, ability and limitations of AI include exciting showcasing of the powerful things that AI can facilitate vis-à-vis the arts. Dance and related performances, music and visual art have been at the forefront of what we have been exposed to. Ideas are exploding and creating a sense of new future ahead.

In this session, the focus will draw back to that most fundamental means of human communication – the word.

Many writers among us have played with, read about, and marvelled at the ability of AI to ‘read’ data and spew out essays, critical reviews, technical manuals with an ease and speed that make us – humans – the ‘worst in class’. What about creative writing? Can AI tell a story with a magic that can captivate, and lift our minds to soar into the unknown?

In this panel with four practitioners who explore writing ranging from poetry, dialogue, narrative and more, will talk about their engagement with AI. We will learn how AI melts boundaries between story and medium, word and intention. Through the conversation, the audience will have a chance to exercise their imaginations to reflect on whether we, as a community, should delight in this new aid to our creative expression, or feel threatened that the very thing, in this context, that makes us human – our individual imaginations – may become obsolete?

Image Credits: Samhita Arni, Divya Tak & Computational Mama with Midjourney


Charu Tak

Game Developer

Charu Tak is a freelance Game Developer based in Bangalore, and a graduate of BITS Pilani. Her independent career encompasses a variety of projects, from traditional game development to creating interactive art experiences. In addition to her professional engagements, she fosters a personal interest in developing her own games, primarily focusing on the puzzle genre. Currently, she is collaborating with her sister on an intriguing murder mystery game, integrating elements of artificial intelligence.

Computational Mama

Creative Technologist

Computational Mama’s work explores live coding and teaching as a form of camaraderie, friendship and self-care. On her Twitch stream, she teaches the basics of creative computation and new approaches to computational thinking. Her streaming series Coding with Friends is rooted in creating inclusive spaces for womxn makers to explore creative computation. She was awarded the Processing Foundation Fellowship in 2021 to produce Season 2 of Coding with Friends.

She is a co-instigator of dra.ft which explores emergent ideas of text and its future.

The moniker, Computational Mama, was created in late 2017 when a bed-ridden heavily pregnant mama-to-be decided to learn creative coding. She currently lives in Udaipur, India in a mutli-generational household of all women and her 5-year-old son. She is also known as Ambika, a museum professional with over 10 years of experience and is the co-founder of Ajaibghar Cultural Services.

Divya Tak

Game Designer

Divya Tak is a creative professional based in Bangalore, with a masters in physics from IIT Kharagpur. Despite her formal education being in pure science, she has pursued her interest in the creative fields and she has worked on a wide variety of problems and projects, from building products and games to podcasts, comics and more. Over the last decade, she has worked with a lot of early-stage companies to help them find a voice for their brand and a strategy for their product. Currently, she is building an experience design studio with close friends and she is collaborating with her sister on an intriguing murder mystery game, integrating elements of artificial intelligence.

Katy Ilonka Gero

Researcher & Poet

Katy Ilonka Gero is a human-AI interaction researcher, with a focus on creativity support tools and understanding the limits and problems of large language models. She is a Postdoctoral Fellow at Harvard University having recently completed her PhD at Columbia University.

Gero is also a poet and essayist who writes about the ocean, the looming climate crisis, her nieces and nephews, sexuality, and the intersection and distinction of the arts and science. She is working on a poetry manuscript called ‘whalefall’. She is currently on the editorial team for taper, a literary magazine for small computational pieces.

Samhita Arni


When she was eight, Samhita Arni started writing and illustrating her first book. The Mahabharata – A Child’s View went on to be published in seven language editions, sold over 60,000 copies, and won the Elsa Morante Literary Award. Samhita’s second book, Sita’s Ramayana, a graphic novel developed in collaboration with Patua artist Moyna Chitrakar, was on the New York Times Bestseller list for Graphic Novels. She is also the author of a mythological thriller, The Missing Queen, and The Prince, a work of historical fiction set in South India. The Prince won the 2020 Neev Book Prize. She also is a consultant with the Starlight Effect, a firm that uses storytelling to transform businesses and organizations.